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LONDON 2026

beyond the Game
redefining play, power and identity


23/24 April 2026

the old hall
the honourable society of lincoln’s inn

agenda

Day 1 - 23 April 
9.00-9.45     Registration and coffee/tea
9.45-10.00    Welcome
10.00-11.15    Beyond Authorship: AI, Identity, Agency and the New Creative Labour in Games
                     Evangelia Nitti, Improbable; Andy Ramos, Pérez-Llorca; Anselm Rodenhausen, Video Games Europe;
                     Kuba Jankowski, CD Projekt Red; Sophie Goossens, Latham & Watkins

11.15-12.30    Playable Personas and the Business of Play: Avatars, Virtual Identities, Branding and Reputation in Virtual Spaces
                     Juliette Auverny-Bennetot, Combined Effect; Andreas Lober, ADVANT Beiten; Emma Smizer, Frankfurt Kurnit;
                     Nick Breen, Reed Smith; Alex Walker, Clifford Chance

12.30-14.00    Lunch
14.00-15.00    Mods to Metaverses: Re-thinking Derivative Works in Persistent Worlds
                       Yin Harn Lee, University of Bristol; Kostyantyn Lobov, Harbottle & Lewis; Nick Allan, Mishcon de Reya;
                       Richard Burnham, Everplay; Tim Scott, Roblox; Rafal Kloczko, EPIC (tbc)

15.00-15.30    Coffee/tea break
15.30-17.00    Digital Ownership, Stop killing Games and Video Game preservation
                       Andrea Dufaure, Hogan Lovells; Aaron Trebble, Lewis Silkin; Dominique Murphy, UKIE;
                       S. Gregory Boyd, Frankfurt Kurnit; Jakub Zalewski, GOG; Paul Kilduff-Taylor, Mode 7

17.00-17.30    Workshop: A courtroom showdown—gaming edition
                       Ross Dannenberg and Scott Kelly
18.30-23.00   Evening reception

Day 2 - 24 April
9.30-10.00    Registration and coffee/tea
10.00-11.00   Player Data, Telemetry and Behavioural Design
                     Dimiter Gantchev; Jessica Cole, Sony; Sarah Cook, EA (tbc); Mark Brennan, Hogan Lovells; Nav Sunner, Navatron
11.00-11.30    Redefining Play and Time
                     This might be a silly question, but what actually is a game? - Celia Pontin, Flux Digital Policy
                     You Fritter and Waste the Hours: The Politics and Psychologies of Games and Time - A Phelps, American University
11.30 -12.00    Coffee/tea break
12.00-13.00    Redefining In-Game Economies: Currencies and the Real-World Spillover
                       Paul Gardner, Wiggin; Konstantin Ewald, Osborne Clarke; Sophie Lewis, Harbottle & Lewis; 
                       Suzanna Temple-Morris, King; Tamara Sakolchyk, EPIC

13.00-14.30    Lunch 
14.30-15.30    The Power to Moderate: Governance, Content Regulation and Player Expression
                       Sabrina, Tozzi, Roblox; Hannah Croke, EA (tbc); Lois Child, Lee & Thompson; Nicoletta Serao, LCA Studio Legale
                       Ryan Black, DLA Piper

15.30-16.30    Cross-Border Play: Harmonisation and Fragmentation in Global Games Regulation
                      Ben Golant, TenCent; Daniele Schmidt-Fisher, UKIE; Christian-Henner Hentsch, Game;
                      Michal Pekala, Rymarz Zdort Maruta; Rukshana P Hoque, Tripledot Studios,

16.30-17.00    Closing remarks and Drinks reception in the Crypt
 

in partnership with

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