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V
the role of games and
interactive entertainment in society
4/5 April 2019
one birdcage walk
The 5th edition of MTJG is dedicated to the role that games and interactive entertainment play in society and their profound impact on human interactions and in our democracy. Leading international academics, practitioners, in-house counsels and industry experts will engage in dialogues regarding the most crucial legal features of the social contract of the modern Homo Ludens and address the fundamental question of how the rules of the games and the legal structures of the ‘real world’ interact with one another. Our deeper theme will be how we can use our experiences as video game scholars and lawyers in understanding the intensive gamification of modern society, and to help create better societies.
programme

Can Games Rule the World?
Paul Gardner
Partner, Wiggin

Video Games and Societies: Do Cultural Nuances Influence Our Choice of Title to Play?
Tamara Sakolchyk
Senior Counsel
Wargaming Group Limited

Games, Research, Policy and Politics in Higher Education Today
Andrew Phelps
Professor of Art & Design
Rochester Institute of Technology

Loot Boxes & the Risks of Randomised Monetisation
Dr Gaetano Dimita
Senior Lecturer in International Intellectual Property Law, CCLS, QMUL

Panel: Perceptions, Misconceptions & Reality: How Video Games are understood
Jonathan Elmergreen
Executive Director
HEVGA

Panel: Perceptions, Misconceptions & Reality: How Video Games are understood
Nav Sunner
Founder & CEO, Navatron

Language and life through video games: interaction, context and story
Dr Colleen Cotter
Reader in Media Linguistic
QMUL

Video Games and Societies: Do Cultural Nuances Influence Our Choice of Title to Play?
Yahor Yefanau
General Counsel
Awem Games

Loot Boxes & the Risks of Randomised Monetisation
Professor Jon Festinger QC
Centre for Digital media, Allard School of Law UBC, Honorary Industry Professor, CCLS, QMUL

Panel: Perceptions, Misconceptions & Reality: How Video Games are understood
Beata Sobkow
Associate, Harbottle & Lewis

Panel: Perceptions, Misconceptions & Reality: How Video Games are understood
Magnus Anderson
Video Game Historian

Panel: The evolution of the video game ecosystem
Sean F. Kane
Partner, Frankfurt Kurnit

The Political Economy of Twitch
Prof. Mia Consalvo
Canada Research Chair in Game Studies & Design, Concordia University
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Panel: The evolution of the video game ecosystem
Ann Becker
Head of Policy and Public Affairs, Interactive Software Federation Europe - ISFE

Playing in the Clouds: Technologies, Services and Legal Implications
Prof. Christopher Millard
Professor of Privacy and Information Law, CCLS, QMUL

Panel: The evolution of the video game ecosystem
Canon Pence
General Counsel
Epic Games

Panel: The evolution of the video game ecosystem
Patrick Sweeny
Partner, IELaw

Panel: The evolution of the video game ecosystem
Jas Purewal
Partner, Purewal & Partners

Players relationships in times of AI
Micaela Mantegna
Researcher, Center for Technology and Society, San Andres University

Detox Games
Dr Andreas Lober
Partner, Beiten Burkhardt

Fireside Chat: Restrictions on creativity - protection of minors and consumer protection
Wojtek Ropel
Partner, Beiten Burkhardt

Panel: Athletes, Influencers and Cheaters: how to deal with (celebrity) players?
Isabel Davies
Associate, Purewal & Partners

Panel: Athletes, Influencers and Cheaters: how to deal with (celebrity) players?
Kostyantyn Lobov
Senior Associate
Harbottle & Lewis

Data Accuracy
Dr Willy Duhen
International Legal and Privacy Activision Blizzard

Fireside Chat: Restrictions on creativity - protection of minors and consumer protection
Tom Harding
Partner, Osborne Clarke

Panel: Athletes, Influencers and Cheaters: how to deal with (celebrity) players?
Konstantin (Konni) Ewald
Partner, Osborne Clarke

Panel: Athletes, Influencers and Cheaters: how to deal with (celebrity) players?
Nic Murfett
Director & Counsel,
Take-Two Interactive Software, Inc.

You know what? I'm API !
Dr Cédric Manara
Senior Copyright Counsel and Head of the Copyright Team

A lost destiny or world of warcraft? Unlocking the hidden power of designs
Rosie Burbidge
Partner, Gunnercooke LLP

Panel: Video Games as Pop Culture
Rafal Kłoczko
Chief Counsel
CD Project Red

Panel: Video Games as Pop Culture
Leonard Bendel
Associate General Counsel
ZeniMax

Panel: Retro and Video Game Preservation
Professor Uma Suthersanen
Chair of International Intellectual Property Law, CCLS, QMUL

Panel: Retro and Video Game Preservation
Ewelina Jarosz-Zgoda
Legal Counsel, GOG.com

Fireside Chat: Video Game Patents: Underestimated, Understudied and Underused
Gwilym Roberts
Partner, Kilburn & Strode

Fireside Chat: Video Game Patents: Underestimated, Understudied and Underused
Ross Dannenberg
Partner, Banner & Witcoff

Panel: Video Games as Pop Culture
Juliette Auverny-Bennetot
Senior legal Counsel
Paradox

Panel: Video Games as Pop Culture
Dimiter Gantchev
Deputy Director of the Creative Industries Division, WIPO

Panel: Retro and Video Game Preservation
Dr Yin Harn Lee
Lecturer, University of Sheffield

Socially Responsible Game Development: A To-Do List
Dr Kimberly Voll
Principal Designer / Head of Player Dynamics, Riot Games

Regulation and Governmental interference
Andrea Rizzi
Partner, Insight Studio Legale

A fresh look at the law of the virtual world
Professor Chris Reed
Professor of E-Commerce Law
CCLS, QMUL

Ethical and Normative Rules for AI Enabled Content
Prof Jon Festinger QC
Centre for Digital media, Allard School of Law UBC, Honorary Industry Professor, CCLS, QMUL

A fresh look at the law of the virtual world
Daria Firsava
Senior Intellectual Property Counsel
Wargaming.net
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ticket's prices
General Admission 300 GBP
Academics / Alumni 250 GBP
Students 150 GBP