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legal constraints on
games and interactive entertainment
Due to the Coronavirus pandemic, MTJG LDN has been re-scheduled to
April 2021
the old hall
the honourable society of lincoln’s inn
Mythology holds that videogames were birthed by garage hackers in a world of uninhibited creative freedom. This makes the reality that games actually inhabit a regulatory world all that much more difficult to understand or accept. Whether or not we choose to acknowledge it, games and interactive entertainment are currently heavily regulated. In-house counsel and video game lawyers constantly have to untangle layer after layer of un-harmonized laws and regulations to have their creations and services reach global audiences. Mostly, these mechanisms of legal oversight are tone-deaf to videogames, as they are rarely designed or implemented with interactive entertainment in mind, or where they are, they are likely to be the reactionary result of a moral panic. This edition of MTJG will focus on the nature and scope of the game industry’s legal constraints, with a particular focus on controversial pending legislation and regulation.
Speakers

Leigh Ann Lucero
Assistant General Counsel, Gaming, Microsoft

Leonard Bendel
European General Counsel at ZeniMax Europe

Rebecca Chong
Senior Legal Counsel at SuperAwesome

Professor Mia Consalvo
Canada Research Chair in Game Studies & Design, Concordia University

Kostantin Ewald
Partner, Osborne Clarke

Darya Firsava
Head of Intellectual Property, Senior Counsel at Wargaming

Paul Gardner
Partner, Wiggin

Sara Bacchio
Case Handler, European Commission

Professor Ted Castronova
Professor of Media, Indiana University

Lord Clement-Jones
Chair of Council of QMUL and Chair of the Advisory Council of the Institute for Ethical AI in Education

Dr Willy Duhen
Senior Manager, Legal-Int Activision Blizzard

Professor Jon Festinger
UBC & CCLS, QMUL

Dimiter Gantchev
Creative Industries Director, WIPO

Tom Harding
Partner, Osborne Clarke

Professor Julia Hornle
Internet Law, CCLS, QMUL

Gordon Humphrey
Chairperson First Board of Appeal, Boards of Appeal, EUIPO

Maria Ioannidou
Senior Lecturer, CCLS

Sean Kane
Partner, Frankfurt Kurnit

Scott Kelly
Partner, Banner & Witcoff

Dr Yin Harn Lee
Lecturer, University of Bristol

Dr Andreas Lober
Partner, Beiten Burkhardt

Clemens Mayer-Wegelin
European General Counsel, Nintendo

Rafal Kloczko
Chief Counsel, CD PROJEKT RED

Elise Lemaire
Director Of Operations at Rovio Entertainment Corporation

Kostya Lobov
Senior Associate, Harbottle & Lewis

Dr Michaela McDonald
Lecturer, QMUL

David Michels
CCLS Cloud Legal Project

Canon Pence
General Counsel, Epic Games

Kelvin Plomer
Director of Player Experience
Jagex

Andrea Rizzi
Partner, Insight Studio Legale

Tamara Sakolchyk
Head of Legal & Business Practice,
Wargaming

Dr Kim Voll
Co-Founder, Stray Bombay

Professor Andrew Phelps
University of Canterbury

Arty Rajendra
Partner, Osborne Clarke

Gwilym Roberts
Chairman, Killburn & Strode

Sabina Tsakova
EU Commission, Copyright Unit

Professor Lorna Woods
University of Essex
Draft Agenda
Cloud Gaming
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Leigh Ann Lucero, Assistant General Counsel, Gaming, Microsoft
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David Michels, CCLS Cloud Project
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Tamara Sakolchyk, Head of Legal & Business Practice, Wargaming
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Dr Andreas Lober, Partner, Beiten Burkhardt
Intellectual Property Law
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Gordon Humphrey, Chairperson First Board of Appeal, Board of Appeal, EUIPO
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Arty Rajendra, Partner, Osborne Clarke
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Professor Gwilym Roberts, Chairman, Killburn & Strode, Honorary Secretary of CIPA
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Scott Kelly, Partner, Banner & Witcoff
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Professor Jon Festinger, UBC & CCLS, QMUL
The Digital Single Market Directive
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Kostantin Ewald, Partner, Osborne Clarke
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Sabina Tzakova, EU Commission Copyright Unit
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Kostya Lobov, Senior Associate, Harbottle and Lewis
Virtual Property
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Professor Ted Castronova, Professor of Media, Indiana University
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Dr Michaela McDonald, Lecturer at Queen Mary University of London
Age Verification and Parental Controls
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Professor Julia Hornle, Professor of Internet Law, CCLS, QMUL
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Dr Willy Duhen, Senior Manager, Legal - International, Activision Blizzard
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Rebecca Chong, Senior Legal Counsel, SuperAwesome
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Clemens Mayer-Wegelin, LL.M., European General Counsel, Nintendo
The Power of Games and Immersive Technologies
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Professor Andrew Phelps, University of Canterbury
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Professor Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University
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Dr Kim Voll, Co-Founder, Stray Bombay Company
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Elise Lemarie, Director of Operations, Rovio Entertainment Corporation
The DCMS Select Committee Report
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Lord Clement Jones, CBE
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Professor Lorna Woods, University of Essex
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Kelvin Plomer, Director of Player Experience, Jagex
The EU Regulatory Framework
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Dr Yin Harn Lee, Lecturer, University of Bristol
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Paul Gardner, Partner, Wiggin
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Tom Harding, Partner, Osborne Clarke
Competition Law
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Maria Ioannidou, Senior Lecturer in Competition Law, CCLS
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Andrea Rizzi, Partner, Insight Studio Legale
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Sean Kane, Partner, Frankfurt Kurnit
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Sara Bacchio, Case Handler, European Commission
In-House Perspectives
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Dimiter Gantchev, Creative Industries Director, WIPO
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Leonard Bendel, European General Counsel, ZeniMax Europe
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Rafal Kloczko, Chief Counsel, CD PROJEKT RED
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Darya Firsavia, Head of Intellectual Property, Senior Counsel, Wargaming (tbc)
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For exclusive prices and booking information please contact mtjg@qmul.ac.uk