legal constraints on
games and interactive entertainment
2/3 April 2020
the old hall
the honourable society of lincoln’s inn
Mythology holds that videogames were birthed by garage hackers in a world of uninhibited creative freedom. This makes the reality that games actually inhabit a post regulatory world all that much more difficult to understand or accept.
Whether or not we choose to acknowledge it, games and interactive entertainment are currently heavily regulated. In-house counsels and video game lawyers constantly have to untangle layer after layer of un-harmonized legislations and regulations to have their creations and services reach global audiences. Mostly, these mechanisms of legal oversight are tone-deaf to videogames, as they are rarely designed or implemented with interactive entertainment in mind, or where they are, they are likely to be the reactionary result of a moral panic.
MTJG 2020 will focus on the nature and scope of the game industry’s legal constraints, with a particular focus on controversial pending legislation and regulation including cloud gaming, competition law, Intellectual Property Law, and regulation of immersive and ‘addictive’ technologies.
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