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legal constraints on

games and interactive entertainment

2/3 April 2020

the old hall

the honourable society of lincoln’s inn

Mythology holds that videogames were birthed by garage hackers in a world of uninhibited creative freedom. This makes the reality that games actually inhabit a regulatory world all that much more difficult to understand or accept. Whether or not we choose to acknowledge it, games and interactive entertainment are currently heavily regulated. In-house counsel and video game lawyers constantly have to untangle layer after layer of un-harmonized laws and regulations to have their creations and services reach global audiences. Mostly, these mechanisms of legal oversight are tone-deaf to videogames, as they are rarely designed or implemented with interactive entertainment in mind, or where they are, they are likely to be the reactionary result of a moral panic. This edition of MTJG will focus on the nature and scope of the game industry’s legal constraints, with a particular focus on controversial pending legislation and regulation.



Leigh Ann Lucero

Assistant General Counsel, Gaming, Microsoft

Professor Mia Consalvo

Canada Research Chair in Game Studies & Design, Concordia University

Kostantin Ewald

Partner, Osborne Clarke

Gordon Humphrey

Chairperson First Board of Appeal, Boards of Appeal, EUIPO

Sean Kane

Partner, Frankfurt Kurnit

Dr Andreas Lober

Partner, Beiten Burkhardt

Dr Michaela McDonald

Lecturer, QMUL

Professor Andrew Phelps

University of Canterbury

Arty Rajendra

Partner, Osborne Clarke

Gwilym Roberts

Partner, Killburn & Strode

Sabina Tzakova

EU Commission, Copyright Unit

Professor Ted Castronova

Professor of Media, Indiana University

Dr Willy Duhen

Senior Manager, Legal-Int Activision Blizzard

Professor Julia Hornle

Internet Law, CCLS, QMUL

Maria Ioannidou

Senior Lecturer, CCLS

Scott Kelly

Partner, Banner & Witcoff

Kostya Lobov

Senior Associate, Harbottle & Lewis

David Michels

CCLS Cloud Legal Project

Kelvin Plomer

Director of Player Experience


Andrea Rizzi

Partner, Insight Studio Legale

Tamara Sakolchyk

Head of Legal & Business Practice,


Dr Kim Voll

Co-Founder, Stray Bombay

Professor Lorna Woods

University of Essex

Draft Agenda

Cloud Gaming

  • Leigh Ann Lucero, Assistant General Counsel, Gaming, Microsoft

  • David  Michels, CCLS Cloud Project

  • Tamara Sakolchyk, Head of Legal & Business Practice, Wargaming

  • Dr Andreas Lober, Partner, Beiten Burkhardt

Intellectual Property Law

  • Gordon Humphrey, Chairperson First Board of Appeal, Board of Appeal, EUIPO

  • Arty Rajendra, Partner, Osborne Clarke

  • Gwilym Roberts, Partner, Killburn & Strode

  • Scott Kelly, Partner, Banner & Witcoff

  • Professor Jon Festinger, UBC & CCLS, QMUL

The Digital Single Market Directive

  • Kostantin Ewald, Partner, Osborne Clarke

  • Sabina Tzakova, EU Commission Copyright Unit

  • Kostya Lobov, Senior Associate, Harbottle and Lewis

Virtual Property

  • Professor Ted Castronova, Professor of Media, Indiana University

  • Dr Michaela McDonald, Lecturer at Queen Mary University of London


IP in Practice - In-House Perspectives

  • Dimiter Gantchev, Creative Industries Director, WIPO

  • Leonard Bendel, European General Counsel, ZeniMax Europe

  • Rafal Kloczko, Chief Counsel, CD PROJEKT RED

  • Darya Firsavia, Head of Intellectual Property, Senior Counsel, Wargaming (tbc)


The Power of Games and Immersive Technologies 

  • Professor Andrew Phelps, University of Canterbury

  • Professor Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University

  • Dr Kim Voll, Co-Founder, Stray Bombay Company

  • Elise Lemarie, Director of Operations, Rovio Entertainment Corporation

The DCMS Selected Committee Report

  • Lord Clement Jones, CBE

  • Professor Lorna Woods, University of Essex

  • Kelvin Plomer, Director of Player Experience, Jagex

The EU Regulatory Framework

  • Paul Gardner, Partner, Wiggin

  • Tom Harding, Partner, Osborne Clarke

Competition Law

  • Maria Ioannidou, Senior Lecturer in Competition Law, CCLS

  • Andrea Rizzi, Partner, Insight Studio Legale

  • Sean Kane, Partner, Frankfurt Kurnit

  • Sara Bacchio, Case Handler, European Commission

Age Verification and Parental Controls

  • Professor Julia Hornle, Professor of Internet Law, CCLS, QMUL

  • Dr Willy Duhen, Senior Manager, Legal - International, Activision Blizzard

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For exclusive prices and booking information please contact mtjg@qmul.ac.uk