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LONDON 2022
The Power of Games and Interactive Entertainment
7-8 April 2022
the old hall
the honourable society of lincoln’s inn
Games and interactive entertainment continue to define our understanding of creativity, culture, and innovation, and are fast becoming central to the new economy, enabling new business models and modes of digital consumption. Thus we decided to focus the 2022 edition of MTJG London on the power of games to drive positive change – social, technological, and legal.
Over two days, 7th and 8th April 2022, academics, legal practitioners, and industry insiders will gather at an amazing historical venue, the Old Hall, The Honourable Society of Lincolns’ Inn (https://eventvenues.lincolnsinn.org.uk/our-spaces/the-old-hall/) to take part in panel discussions and individual presentations exploring different angles of the recent transformation of the industry. Games have enabled an entire new generation of creators that want to and can make a living from ‘playing’ video games. New forms of creative expression and freedom, facilitated by interactive and immersive cross-platform environments (metaverse), challenge the existing legal frameworks and boundaries presented by IPRs, in particular by copyright. From cloud gaming, the legal dimension of metaverse, the nature of virtual property, to the role of NFTs, the conference will bring together a focus on how the increased sophistication of both our digital interactions and the digital environments themselves call for a radical rethinking of personal freedom, agency, and property in the digital space.
agenda
7
7 APRIL
10.15-10.45 - Registration
10.45-11.00 - Welcome
Dr Gaetano Dimita & Dr Michaela MacDonald
The Making of the Metaverse
Chair: Gwilym Roberts, Partner, Kilburn & Strode
Scott Kelly, Partner, Banner & Witcoff
Nick Kempton, Osborne Clarke
Rosie Burbidge, Partner, Gunner Cooke
The Metaverse: Trends and wider regulatory issues to think about
Tom Harding, Partner, Osborne Clarke
The Governance of the Metaverse
Chair: Professor Chris Reed, CCLS
Canon Pence, General Counsel, Epic
Yin Harn Lee, Senior Lecturer in Law, University of Bristol
Isabel Davies, Associate, Wiggin
Andy Ramos Gil de la Haza, Partner, Pérez-Llorca
EULAs and Users: Empowerment, Governance, or Restriction?
Kim Barker, Senior Lecturer, Open University Law School
Cloud Gaming: Challenges in Delivering Content Anywhere, on Any Device
Leigh Ann Lucero, Associate General Counsel, Gaming, Microsoft
Virtual Property
Good Fences Make Good Neighbours: Why Regulating the Wall Between Virtual and Real is Good for Everybody
Professor Ted Castronova, Professor of Media, Indiana University
Followed by a panel discussion on virtual property with
Chair: Dr Michaela MacDonald, EECS & CCLS, QMUL
Darya Firsava, Head of Intellectual Property, Wargaming
Kostya Lobov, Head of Interactive Entertainment, Partner, Harbottle & Lewis
Pete Lewin, Senior Associate, Wiggin
8 APRIL
10.00-10.30- coffee/tea
10.30-
IP Analytics and Data
Ross Dannenberg, Partner, Banner & Witcoff
Christopher Harrison, Head of IP Analytics and Data Insights, UKIPO
The Digital Content Directive
Tamara Sakolchik, Head of Business & Legal, Wargaming
Mikolaj Skowronek, Legal Counsel, Ubisoft
Kinga Palińska, Legal Counsel, CD Projekt Red
The Regulatory Forces Shaping the Industry
Paul Gardner, Partner, Wiggin
Setting the playing field
Chair: Lord Clement-Jones, CBE
Ann Becker, Head of Policy and Public Affairs, ISFE
Kelvin Plomer, Director of Player Experience, Jagex
Dr Willy Duhen, Senior Manager, Legal – International, Activision Blizzard (tbc)
The Power of Games and Immersive Technologies
From divining to defining: a closer look at the "metaverse"
Dr Kim Voll, Director of Production, Brace Yourself Games
Hunger Games: Human Targeting in the Metaverse
Professor Jon Festinger, UBC & CCLS, QMUL
The Power of Games and Immersive Technologies
Professor Andrew Phelps, University of Canterbury & American University
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