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The Power of Games and Interactive Entertainment

7-8 April 2022

the old hall
the honourable society of lincoln’s inn

Games and interactive entertainment continue to define our understanding of creativity, culture, and innovation, and are fast becoming central to the new economy, enabling new business models and modes of digital consumption. Thus we decided to focus the 2022 edition of MTJG London on the power of games to drive positive change – social, technological, and legal.


Over two days, 7th and 8th April 2022, academics, legal practitioners, and industry insiders will gather at an amazing historical venue, the Old Hall, The Honourable Society of Lincolns’ Inn ( to take part in panel discussions and individual presentations exploring different angles of the recent transformation of the industry. Games have enabled an entire new generation of creators that want to and can make a living from ‘playing’ video games. New forms of creative expression and freedom, facilitated by interactive and immersive cross-platform environments (metaverse), challenge the existing legal frameworks and boundaries presented by IPRs, in particular by copyright. From cloud gaming, the legal dimension of metaverse, the nature of virtual property, to the role of NFTs, the conference will bring together a focus on how the increased sophistication of both our digital interactions and the digital environments themselves call for a radical rethinking of personal freedom, agency, and property in the digital space.




10.15-10.45 - Registration

10.45-11.00 - Welcome

Dr Gaetano Dimita & Dr Michaela MacDonald

The Making of the Metaverse

Chair: Gwilym Roberts, Partner, Kilburn & Strode

Scott Kelly, Partner, Banner & Witcoff

Nick Kempton, Osborne Clarke

Rosie Burbidge, Partner, Gunner Cooke

The Metaverse: Trends and wider regulatory issues to think about

Tom Harding, Partner, Osborne Clarke

The Governance of the Metaverse

Chair: Professor Chris Reed, CCLS

Canon Pence, General Counsel, Epic

Yin Harn Lee, Senior Lecturer in Law, University of Bristol

Isabel Davies, Associate, Wiggin

Andy Ramos Gil de la Haza, Partner, Pérez-Llorca

EULAs and Users: Empowerment, Governance, or Restriction?

Kim Barker, Senior Lecturer, Open University Law School

Cloud Gaming: Challenges in Delivering Content Anywhere, on Any Device

Leigh Ann Lucero, Associate General Counsel, Gaming, Microsoft

Virtual Property

Good Fences Make Good Neighbours: Why Regulating the Wall Between Virtual and Real is Good for Everybody

Professor Ted Castronova, Professor of Media, Indiana University

          Followed by a panel discussion on virtual property with

Chair: Dr Michaela MacDonald, EECS & CCLS, QMUL

Darya Firsava, Head of Intellectual Property, Wargaming

Kostya Lobov, Head of Interactive Entertainment, Partner, Harbottle & Lewis

Pete Lewin, Senior Associate, Wiggin


10.00-10.30- coffee/tea


IP Analytics and Data

Ross Dannenberg, Partner, Banner & Witcoff

Christopher Harrison, Head of IP Analytics and Data Insights, UKIPO

The Digital Content Directive

Tamara Sakolchik, Head of Business & Legal, Wargaming

Mikolaj Skowronek, Legal Counsel, Ubisoft

Kinga Palińska, Legal Counsel, CD Projekt Red

The Regulatory Forces Shaping the Industry

Paul Gardner, Partner, Wiggin

Setting the playing field

Chair: Lord Clement-Jones, CBE

Ann Becker, Head of Policy and Public Affairs, ISFE

Kelvin Plomer, Director of Player Experience, Jagex

Dr Willy Duhen, Senior Manager, Legal – International, Activision Blizzard (tbc)

The Power of Games and Immersive Technologies

From divining to defining: a closer look at the "metaverse"

Dr Kim Voll, Director of Production, Brace Yourself Games

Hunger Games: Human Targeting in the Metaverse

Professor Jon Festinger, UBC & CCLS, QMUL

The Power of Games and Immersive Technologies

Professor Andrew Phelps, University of Canterbury & American University




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